Reveals the psychological and spiritual damage digital technology and social media are having on the human mind, as well as a digital free lifestyle to reclaim your health and sanity for a better world.
Jason Gregory Pořadí knih
Jason Gregory je autor, filozof a učitel, který se specializuje na východní a západní filozofii, srovnávací náboženství, psychologii, kognitivní vědu, metafyziku a starověké kultury. Jeho práce se zaměřuje na přínosy východní moudrosti v moderním světě a na to, jak může proměnit naše životy pro optimálnější a klidnější život. Gregory cestuje po celém světě a přednáší o Východu, jeho vědě o mysli a metodách, které definují Východ, a o tom, jak je jeho filozofie lékem nejen pro mysl jednotlivce, ale i pro kulturní, sociální a náboženské problémy světa.





- 2022
- 2020
Emotional Intuition for Peak Performance
Secrets from the Sages for Being in the Zone
- 208 stránek
- 8 hodin čtení
The book presents a structured approach to harmonizing the mind and body, aimed at achieving effortless action and spontaneous intelligence. It emphasizes techniques designed to enhance peak performance, guiding readers toward a more integrated and effective way of functioning in various aspects of life. Through practical insights, it encourages the development of skills that foster both physical and mental agility.
- 2018
Digiuno per la mente
Esercizi spirituali per un detox della psiche
- 2017
Integrating cognitive psychology with ancient practices from Zen, Taoism, and Vedic traditions, this book offers techniques to achieve a clear and empty mind. It explores the intersection of modern psychological insights and timeless spiritual wisdom, providing readers with practical methods to enhance mental clarity and inner peace. Through a blend of theory and practice, it aims to help individuals cultivate mindfulness and develop a deeper understanding of their thoughts and emotions.
- 2009
Game Engine Architecture
- 864 stránek
- 31 hodin čtení
A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game dev