Knihobot

Isaac Shalev

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    Building Blocks of Tabletop Game Design
    • Building Blocks of Tabletop Game Design

      An Encyclopedia of Mechanisms

      • 626 stránek
      • 22 hodin čtení
      4,3(11)Ohodnotit

      The encyclopedia offers a comprehensive collection of game mechanisms, meticulously categorized for easy reference. Each entry provides insights into various design elements, making it an invaluable resource for tabletop game designers. By exploring a wide range of mechanisms, readers can discover innovative ideas and enhance their creative process, whether they are beginners or experienced creators. This book serves as both a guide and inspiration for developing engaging and unique tabletop games.

      Building Blocks of Tabletop Game Design
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      • 152 stránek
      • 6 hodin čtení
      4,2(77)Ohodnotit

      How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.

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