Real Games
- 224 stránek
- 8 hodin čtení
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.
Mia Consalvo je profesorkou a držitelkou Kanadské výzkumné křesla v oboru herních studií a designu na Univerzitě Concordia v Montrealu. Její práce se soustředí na zkoumání videohier jako kulturního fenoménu. Zkoumá, jak hráči interagují s herními světy a jak tyto hry formují naše chápání zábavy a technologií. Její analýzy nabízejí hlubší pohled na složitost herního designu a jeho dopad na společnost.


How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.
The Handbook of Internet Studies is a highly recommended, state-of-the-art collection that showcases the diversity of theoretical and disciplinary approaches in this evolving field. It serves as an essential reference for Internet studies, reflecting the complexity of the subject by featuring a variety of voices, geographies, and arguments. This indispensable volume appeals to practitioners and sparks interest among those peripheral to the field, including humanists, social scientists, and engineers. It is a comprehensive resource for students, teachers, and researchers, making it suitable for both long-time followers and newcomers to the discipline. The handbook is considered landmark, marking the maturation of Internet studies. To grasp the Internet's impact and significance, one must consider its historical, societal, and cultural contexts. This collection includes original essays from established scholars, exploring the Internet's role in modern societies and the ongoing evolution of its academic study.