Screen Images
Autoři
Parametry
Více o knize
This volume examines historical and contemporary image practices and phenomena, including screenshots, screen photography, screencasts and in-game photography. The individual chapters pose questions relating to the status, ontology and aesthetics of such practices and phenomena and also analyse their cultural and artistic significance. Artistic works explore these questions in the form of various image practices. The authors and artists investigate the potential for a new area of research at the intersection of a range of disciplines, such as media studies, media aesthetics, media history, image studies, photography theory, game studies, media art and game art. As one of the first publications to address these phenomena, this book speaks to a varied audience in the realms of media studies, game studies and cultural studies as well as to members of the general public interested in historical and contemporary practices associated with visual and digital media.
Nákup knihy
Screen Images, Winfried Gerling
- Jazyk
- Rok vydání
- 2023
Doručení
Platební metody
2021 2022 2023
Navrhnout úpravu
- Titul
- Screen Images
- Jazyk
- anglicky
- Autoři
- Winfried Gerling
- Vydavatel
- Kulturverlag Kadmos Berlin
- Rok vydání
- 2023
- ISBN10
- 3865995357
- ISBN13
- 9783865995353
- Série
- Reihe des Brandenburgischen Zentrums für Medienwissenschaften – ZeM
- Kategorie
- Počítače, IT, programování
- Anotace
- This volume examines historical and contemporary image practices and phenomena, including screenshots, screen photography, screencasts and in-game photography. The individual chapters pose questions relating to the status, ontology and aesthetics of such practices and phenomena and also analyse their cultural and artistic significance. Artistic works explore these questions in the form of various image practices. The authors and artists investigate the potential for a new area of research at the intersection of a range of disciplines, such as media studies, media aesthetics, media history, image studies, photography theory, game studies, media art and game art. As one of the first publications to address these phenomena, this book speaks to a varied audience in the realms of media studies, game studies and cultural studies as well as to members of the general public interested in historical and contemporary practices associated with visual and digital media.