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Parametry
- 256 stránek
- 9 hodin čtení
Více o knize
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Nákup knihy
What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee
- Jazyk
- Rok vydání
- 2007
- product-detail.submit-box.info.binding
- (měkká),
- Stav knihy
- Dobrá
- Cena
- 199 Kč
Doručení
Platební metody
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- Podtitul
- Revised and Updated Edition - Second Edition
- Jazyk
- anglicky
- Autoři
- James Paul Gee
- Vydavatel
- St. Martin's Griffin
- Rok vydání
- 2007
- Vazba
- měkká
- Počet stran
- 256
- ISBN10
- 1403984530
- ISBN13
- 9781403984531
- Série
- Štítky
- Naučná literatura, Společenské vědy, Hobby, Psychologie, Vzdělávání & školství, Technologie, Hry, Videohry
- Anotace
- James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.


