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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

Více o knize

Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

Vydání

Nákup knihy

Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Jazyk
Rok vydání
2024
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Titul
Introduction to Game Programming using Processing
Podtitul
For Designers, Artists, Players, Non-Tech People and Everybody Else
Jazyk
anglicky
Rok vydání
2024
Vazba
měkká
Počet stran
326
ISBN13
9781032386133
Série
Anotace
Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.