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Parametry
- 326 stránek
- 12 hodin čtení
Více o knize
Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
Nákup knihy
Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath
- Jazyk
- Rok vydání
- 2024
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Doručení
Platební metody
Nikdo zatím neohodnotil.
- Podtitul
- For Designers, Artists, Players, Non-Tech People and Everybody Else
- Jazyk
- anglicky
- Autoři
- Daniel Cermak-Sassenrath
- Vydavatel
- Taylor & Francis Ltd
- Rok vydání
- 2024
- Vazba
- pevná
- Počet stran
- 326
- ISBN13
- 9781032386225
- Série
- Štítky
- Naučná literatura, Umění & Kultura, Společenské vědy, Politologie & Politika, Design, Krajanská a exilová literatura
- Anotace
- Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
